Why Radium Workshops?
WHY ARE WE OFFERING WORKSHOPS?
1. In Response to Demand
Initially, we started exploring the idea in response to demand. We constantly receive phone and email requests from creatives requesting to spend time in our studio learning from us, and we’re often invited to give guest lectures at Universities, Colleges, and Professional Media Events. In the past we limited our involvement with these, choosing to keep our focus squarely on our own team’s training, creative development and our professional work. However, after a great deal of internal discussion and exploration of the idea, including running several trial short courses to start with, we saw a clear case for expanding this aspect of what we do, and offering some Professional Development Workshops on a formal basis, in our own studios.
2. Inspiration for our Team
When we ran our trials, we found that it was inspiring and really healthy for our team’s own development to share their knowledge and connect with new creatives. As sound and music creatives ourselves, we spend a lot of days in dark studios wrestling with complex creative briefs, deep in the edit. We found in the initial trials we ran that taking some time out from what we usually do to think about, talk about, and share our knowledge, and engage with other creatives, gave us all a fresh perspective, deepened, defined and refined our thoughts about what we do every day, and it really energized the whole studio.
3. Training Freelancers
When we occasionally work with new freelancers we often find we need to spend time showing them how to connect with our team and with the project seamlessly before they’re able to make a valuable contribution to what we’re doing. Our Sonic Motion workshop in particular addresses this, and is applicable industry wide.
4. Passing on the Craft of Practical Sound for the Digital Age
In the digital age, audio sample packs are everywhere and often used for cost effectiveness and convenience. They have their place, and if well produced they’re great, in the right context. However, each instance of recording and processing in a production chain inevitably degrades sound quality and impact of storytelling, and for that reason we believe it’s incredibly important to preserve the art and craft of originating sound from scratch, whilst evolving it to fuse with the digital environment we all work in today.
This is now becoming especially important with the rapid evolution of VR, AR, MR and XR virtual worldbuilding. In those contexts, the experiential really suffers if the sound doesn’t feel real. This ethos has always threaded throughout all Radium’s work, and we hope to share this with like-minded creatives, so they can themselves also carry it forward into the future.
5. May Help Future Recruitment
We’ve always advertised any full time positions we’re looking to fill, and we spend a great deal of time reviewing job applications and listening through demos. Whilst we must make it clear that there is absolutely no connection between taking one of our short courses and gaining a position on our inhouse team, logically it does make sense that occasionally we may meet future team members initially through these short courses.
HOW ARE WE QUALIFIED TO OFFER WORKSHOPS?
1. Industry Experience & Success
Andrew Diey, after initially getting started as a solo touring music artist, then moving into working as a music and sound freelancer, formed Radium as a team of like-minded creatives on a mission to explore in detail the craft of sound and music, and take that craft as far as it could possibly go. You can read more about Andrew’s background prior to forming Radium HERE. Having now been multi awarded including having picked up an Emmy along the way, we’ve seen our name in credits in every medium going. We’ve managed sound and music projects in the industry’s top creative agencies and global game studios, multi-national corporate HQs and acclaimed post production facilities, major UK & USA broadcasters and the factories of the giants of industry. Our sound and music has been heard in Bentley and Ferrari cars, Nokia ringtones, corporate brand idents, broadcast idents, long form content, game sound, and now in some of the most high profile film and game trailers globally. Scroll to the bottom if you’d like to check out a list of our major credits, and some of our work.
2. Experienced Training for Success
Andrew Diey, Radium’s founder, has delivered seminars on sound at various events as well as lecturing and creating learning module materials for educational institutions including the European “Game On” expo, the International Festival of Electronic Music and Audiovisual Arts and Manchester Metropolitan University. Andrew was also nominated to represent the UK on the Management Committee of the COST Action IC0601, a group of 18 delegates from 14 countries tasked with researching the use of sound as a principal channel for conveying information, meaning, and emotional qualities within the contexts of interaction design, auditory display and sonification, sound and music computing, sound modelling, and sound perception and cognition
That aside, at Radium we’ve always invested heavily in developing new talent, in the past focusing our training efforts around developing our own team. Many of our team have been given their first opportunity to work in music and sound for moving picture at Radium, and their development has been an integral part of what we’ve achieved in the industry. So we’ve learned quite a lot about what it takes to grow into a successful professional in the field of sound and music, and how best to go about getting there. Now, we’re offering to share that knowledge and experience not just inside of our own team, but also with others who are interested to learn from us.
OUR CREDITS
We’ve worked on a huge range of projects throughout our career. Our body of work and awards speaks for itself. Check out our recent “Sicario 2: Day of the Soldado” film trailer above. Following are some other at-a-glance credits. Right at the bottom, you’ll find a couple of Showreel compilations to watch.
Film & Game Trailers
Venom | First Man | Girl in the Spider’s Web | Battlefield 5 | The Darkest Minds | Ant Man & The Wasp | Jurassic World 2:Fallen Kingdom | Hold the Dark | Miss Bala | Bladerunner 2049 | Overlord | Operation Finale | A Quiet Place | Red Sparrow | Black Panther | Avengers 3:Infinity War | Bohemian Rhapsody | The Dark Tower | The Foreigner | Eighth Grade | Maze Runner 3:The Death Cure | The Commuter | Insidious 4:The Last Key | Murder on the Orient Express | Skyscraper | Geostorm | Bright | Valerian & the City of 1000 Planets | The Mummy | Atomic Blonde | Alien Covenant | Farpoint VR | Life | Ghost in the Shell | Passengers | Kingsglaive:Final Fantasy XV | Rainbow Six Siege | Free State of Jones | Midnight Special | Warcraft:The Beginning | Eye in the Sky | Jurassic World | The Walk | Everest and more ……
Broadcast & TV
Game of Thrones | Shannara Chronicles | The Leftovers | Legion | Luke Cage | 12 Monkeys | Colony | The Expanse | Penny Dreadful | Jekyll & Hyde | The Walking Dead | Sky Sports News Branding & Idents | Sky Sports Channel Branding & Idents | Sky Arts Channel Brand Package | BT Sport Channel Brand Package | Nat Geo Network Idents | Science Channel Promo Spots | BBC Winter Olympics Idents | Sochi Olympics Broadcast Ident Package | BBC Worldwide Channel Idents Package and more …
Brand Advertising, Content & Experiential
Apple | Google | SonyPlaystation | Xbox | Bentley | Mercedes | Ferrari | BMW | Dell | EE | Samsung | Intel | Panasonic | Standard Life | British Gas | BP London Olympics | Shell | Linden Labs Blocksworld | Paul Smith | Hasselblad | Nike | Dr Martens | Burberry and more …